OLDCASTLE – domain and haven notes for online game


Coterie Type: Cerberus

Exists to protect a certain spot or important location – the tomb of “St Jasper” (and the hidden knowledge held within).


Gives you a Domain (hunting grounds) with:


I’m ruling that the old town district is standard Difficulty 3 to hunt (lots of people and narrow dark streets, but also cameras, police presence at chucking out times, etc). Your Chasse drops this to Difficulty 2. That means you need 2 successes to feed. If you have Herd, or other advantages, they are in addition to the Chasse.


Group Haven – located above Nocturne (Goth club) on Dogleg Lane, off Hangtree Road, near St Jasper’s Church in Castle Hill.

The 2 coterie dots give you a good sized amount of private space in the club: a floor (or floors) equivalent in space to a family house. This has decent security.


Additional features of the Group Haven:


Game Mechanics about Security for Domain and Group Haven

So if the Second Inquisition decides to come wabbit vampire hunting in Oldcastle…

  1. Their dice pool for noticing something amiss anywhere in the ‘old town’ bit of Castle Hill will be reduced by 3 dice.

  2. Their dice pool for noticing something amiss anywhere near Nocturne will be reduced by 3 dice AND yours to say ‘these are not the droids you are looking for’ or to hide will be increased by 1 dice.

  3. Your ‘resistance’ dice pool to stop them breaking in to Nocturne is 4 dice (3 portillion and 1 security system).

  4. To get into the building, they also have to fight your Watchmen.

  5. Then you escape by running out the secret back door…



Individual Havens

Maurice (Mike’s character) has his own 1 dot haven in the University library. Small – cupboard to living room sized.

It contains: