Standard Naval Equipment


1 Protective equipment

Standard uniform is a monocrys tacsuit (15lb, flexible DR 40 vs piercing/cutting, 20 against other attacks), with a visored space helmet (4lb, DR 40 vs skull, 30 vs face/eyes) that is not always worn but is kept to hand.
Casual outside work is done in a monocrys vacc suit (30lb, flexible DR 40 vs piercing/cutting, 20 against other attacks).
In more hazardous situations (certainly including damage control), cybersuits may be used (Battlesuit skill allows +10ST, Basic Move +1, Super Jump 2, but is not needed; flexible DR 80).
Marines expecting trouble will wear unpowered space armour (45 lb, DR 100 torso, 60 elsewhere); or a commando battlesuit (+15ST, Super Jump 2, DR 105 torso/skull, 75 elsewhere).
All uniforms and suits are equipped with velcro and/or magnetised foot plates (ferromagnetic materials are falling out of favour in ship construction), biomedical sensors, IFF, recording/transmitting cameras and radiation badges; sealed suits have waste relief, food supplies and patches. Battlesuits have trauma maintenance systems.

2 Personal weaponry

The normal sidearm for an officer is either a blaster pistol or an x-ray laser pistol, the latter favoured aboard ship (when fighting in vacuum or at close range is to be expected); RN issue arms are designed to have controls in the same positions for both types. Sidearms are not routinely carried, but are worn when the ship is at combat readiness; boarding attempts are regarded as unlikely, especially with modern high-G craft, but not impossible.