Type/Model: |
Koldunya KDN-7A |
Tech: |
Inner Sphere / 3025 |
Config: |
Biped BattleMech |
Rules: |
Level 1, Standard design |
|
|
Mass: |
90 tons |
Chassis: |
Crucis F Standard |
Power Plant: |
270 GM Fusion |
Walking Speed: |
32.4 km/h |
Maximum Speed: |
54.0 km/h |
Jump Jets: |
3 HildCo Model 31 Standard Jump Jets |
Jump Capacity: |
90 meters |
Armor Type: |
Verrex Triple Stasis Standard |
Armament:
1 Magna Mk III Large Laser
1 Lancer LRM 20
1 Electron Concepts PPC
1 Phage Gamma SRM 6
1 Phage Alpha SRM 2
Manufacturer: Tarvey Industries
Location: (Unknown)
Communications System: ElTech Fox
Targeting & Tracking System: ElTech GPTS
Overview:
The KDN-7A Koldunya was designed in 3026 as a Federated Commonwealth response to growing numbers of Malleus 'Mechs in Kurita assault forces. Considered by many to be a triumph of the 'Mech designer's art, the Koldunya mounts a fair array of weaponry, although both short and long range missile racks suffer somewhat from the lack of reloads. The Koldunya is generally employed in a defensive rôle for this reason, though it has been used successfully as the spearhead unit in rapid assaults.
Capabilities:
Tactics: Work the damage curve carefully. Anywhere within 150 metres is a bad place to be for the enemy, but even outside that range it's a bad idea to ignore the LRMs.
The SRM 2-rack is generally used for special purpose loads, such as inferno rounds or fire-fighting foam.
Keep a close eye on the heat; while it's quite easy to overheat a Koldunya, careful management can make it into a real terror.
Type/Model: |
Koldunya KDN-7A |
Mass: |
90 tons |
Equipment: |
|
Crits |
Mass |
Internal Structure: |
138 pts Standard |
0 |
9.00 |
Engine: |
270 |
6 |
14.50 |
Walking MP: |
3 |
|
|
Running MP: |
5 |
|
|
Jumping MP: |
3 |
|
|
Heat Sinks: |
20 Single |
10 |
10.00 |
(Heat Sink Loc: 1 LA, 1 RA, 2 LT, 1 RT, 1 CT, 2 LL, 2 RL) |
Gyro: |
|
4 |
3.00 |
Cockpit, Life Support, Sensors: |
5 |
3.00 |
Actuators: |
L: Sh+UA+LA+H, R: Sh+UA+LA+H |
16 |
.00 |
Armor Factor: |
224 pts Standard |
0 |
14.00 |
|
|
Internal |
Armor |
|
|
Structure |
Value |
|
Head: |
3 |
9 |
|
Center Torso: |
29 |
38 |
|
Center Torso (Rear): |
|
7 |
|
L/R Side Torso: |
19 |
28/28 |
|
L/R Side Torso (Rear): |
|
6/6 |
|
L/R Arm: |
15 |
23/23 |
|
L/R Leg: |
19 |
28/28 |
Weapons & Equipment: |
Loc |
Heat |
Ammo |
Crits |
Mass |
1 Large Laser |
RA |
8 |
|
2 |
5.00 |
1 LRM 20 |
LA |
6 |
12 |
7 |
12.00 |
(Ammo Loc: 2 LT) |
1 PPC |
LT |
10 |
|
3 |
7.00 |
1 SRM 6 |
LT |
4 |
15 |
3 |
4.00 |
(Ammo Loc: 1 LT) |
1 SRM 2 |
HD |
2 |
50 |
2 |
2.00 |
(Ammo Loc: 1 LT) |
3 Standard Jump Jets: |
|
|
|
3 |
6.00 |
(Jump Jet Loc: 1 LT, 1 RT, 1 CT) |
TOTALS: |
|
30 |
|
61 |
89.50 |
Crits & Tons Left: |
|
|
|
17 |
.50 |
Calculated Factors: |
Total Cost: |
8,258,160 C-Bills |
Battle Value: |
1,399 |
Cost per BV: |
5,902.9 |
Weapon Value: |
1,380 / 1,380 (Ratio = .99 / .99) |
Damage Factors: |
SRDmg = 17; MRDmg = 17; LRDmg = 8 |
BattleForce2: |
MP: 3J, Armor/Structure: 6/7 |
|
Damage PB/M/L: 3/3/2, Overheat: 2 |
|
Class: MA, Point Value: 14 |