Royal Marines
RogerBW
“Required” traits are present in all serving Marines except for good reason. “Common” traits are present in around 50%; “Rare” traits are present in 25% or fewer;
Advantages
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Required: Fit
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Common: Very Fit
Disadvantages
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Common: Code of Honour (Soldier’s)
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Common: Sense of Duty (Royal Marines)
Skills
Required
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Battlesuit
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Beam Weapons (Rifle)
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Camouflage
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Electronics Operation (Communication)
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Electronics Operation (Sensors)
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First Aid
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Forward Observer
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Free Fall
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Guns (Grenade Launcher)
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Observation
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Navigation (Land)
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Piloting (Flight Pack)
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Savoir-Faire (Military)
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Soldier
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Spacer
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Stealth
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Vacc Suit
Common
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Armoury (Battlesuit)
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Armoury (Heavy Weapons)
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Armoury (Small Arms)
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Artillery (Cannon)
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Artillery (Guided Missile)
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Beam Weapons (Pistol) (Required for officers)
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Beam Weapons (Projector)
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Explosives (Demolition)
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Explosives (EOD)
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Gunner (Beams)
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Navigation (Air)
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Piloting (Vertol)
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Tactics
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Survival (any)
Rare
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Armoury (Body Armor)
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Explosives (NOD)
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Explosives (UD)
Equipment
In generally decreasing order of common use.
Small Arms
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Blaster Rifle/Pistol (planetside deployments)
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IML (usually multispectral-homing SEFOP)
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40mm Saucer Grenades (usually HE)
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X-Ray Laser Rifle/Pistol (space deployments)
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Dinosaur Rainbow Laser (snipers)
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Underbarrel Electrolaser (riot control)
Fireteam/Section Weapons
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Heavy Blaster
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Rainbow Gatling Laser
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ETC 40mm Mortar Box (APEP, HE)
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ETC 64mm Commando Mortar (APEP, HE)
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Portable MAD (riot control)
Mounted Weapons
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ETC 100mm Dual-Purpose Gun (APEP)
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ETC 64mm Mortar Box (APEP, HE)
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100mm MTML (usually multispectral-homing SEFOP)
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Tactical MAD (riot control)
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Semi-Portable Electrolaser (riot control)
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Sonic Stun Cannon (riot control)
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Tactical Microwave Disruptor
Personal Armour
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Commando Battlesuit
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Heavy Battlesuit, EMA upgrade
Vehicles
Vehicles don’t form a major part of the Marines’ doctrine; much of their use is in shipboard and EVA combat, or in being dropped from orbit where they’re needed. However, extended planetside deployment (that anyone has time to plan for) may see vehicles added.
The Nuclear Utility Vertol (Ultra-Tech p. 229) is typically fitted with a door gun (see Mounted Weapons above). Like all air vehicles, it can’t survive in a modern air defence environment.
Militarised versions of the Wheeled ATV (up-armoured to DR120 or so) and Exo-Spider (DR210 and nuclear-powered for unlimited range; both Ultra-Tech p. 225) may also be available. True armoured fighting vehicles, in whatever role they can still justify, are left to the Army.
The canonical Royal Marine vehicle is of course the Nuclear Jetpack (Ultra-Tech p. 231), though stealth drop capsules (Ultra-Tech p. 232) are also used.
Specialities
These will add or raise specific skills. Most Marines have at least one, many two.
Comms
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Electronics Operation (Communications)
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Electronics Operation (Electronic Warfare)
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Electronics Operation (Sensors)
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Electronics Repair (any)
Demolition
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Engineer (Combat)
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Explosives (Demolition)
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Explosives (EOD)
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Explosives (NOD)
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Explosives (UD)
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Traps
Intelligence
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Cryptography
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Electronics Operation (Security)
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Intelligence Analysis
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Interrogation
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Lockpicking
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Photography
Medical
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Diagnosis
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Physician
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Surgery
Policing
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Criminology
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Law (Criminal)
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Professional Skill (Law Enforcement)
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Wrestling
Sniper
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Beam Weapons (Rifle)
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Camouflage
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Piloting (Vertol)
Pilot
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Piloting (High-Performance Spacecraft)
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Navigation (Air)
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Navigation (Space)
Weapons
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Armoury (Battlesuits)
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Armoury (Heavy Weapons)
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Armoury (Small Arms)
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Artillery (Cannon)
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Artillery (Guided Missile)
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Gunner (Beams)
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Guns (Grenade Launcher)
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Piloting (Vertol)