Improvised Radio Theatre - With Dice

Ludo-Narrative Dissonance 01 July 2016

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This month, Mike and Roger talk with Nick Marsh, consider the ending of Roger's Torg game (and what's likely to follow it), and anatomise Michael's engagement with this year's Game Chef.

We mentioned YSDC's play of Horror on the Orient Express, The Express Diaries, GURPS Spaceships, Torg, HeroQuest, Roger's earlier thoughts on some different invading realities: part 1 and part 2, Nexus: The Infinite City, our discussion of Amazing Engine, Game Chef, The Mountain Witch, The Machine Stops, The Incomplete Enchanter, Dark Universe, Singularity Sky, A Miracle of Science, GURPS Disasters: Meltdown and Fallout, Fiasco, and I, Phone.

Music by Kevin MacLeod at incompetech.com.


  1. Posted by David Cantrell at 10:47am on 04 July 2016

    The piece about Game Chef immediately made me think of that ridiculous (and misreported) story about a US town that had supposedly banned solar energy because it would steal sunlight from crops. What if it were true? There's sunlight and alarm straight away.

  2. Posted by Phil Masters at 06:49pm on 05 July 2016

    If I give the impression of knowing a lot, it suggests to me that the main thing I learned from studying Economics was how to look like I knew what the heck I was talking about...

    The idea of a character's gear being the main characters in a game comes up a fair bit in Transhuman Space, though in that setting it's fairly rare for portable equipment to have full human sapience. I'm also reminded of a French fantasy game I heard of in which everyone played two characters; a barbarian hero (almost disposable and interchangeable, there's plenty more where he came from) and the magic sword he's carrying (the fully developed character with a back story and cool powers).

    Funnily enough, though, jokes aside, I haven't often noticed SF characters being defined primarily in terms of their equipment lists, though I won't say that it never happens. It's really much more a dungeon fantasy thing, surely. SF gear is mostly available for cash, so anyone can become Mr. Fusion Gun if they really want, so no one person is defined as Mr. Fusion Gun. (Though one can be noted for being really good with fusion guns.) Mr. +2 Vorpal Sword, on the other hand, usually has some niche protection.

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Improvised Radio Theatre - With Dice! is a podcast by Roger Bell_West and Michael Cule, in which we pontificate on role-playing games.

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