Improvised Radio Theatre - With Dice

Much More Likely To Survive the First Civil War 01 July 2017

Download

This month, Mike and Roger contemplate long-term campaigns with gaps, travel in gaming time, and consider tech levels: threat or menace?

We mentioned

the Cyberpunk 2020 bundle of holding (until 4 July), the old Pendragon bundle of holding and the new Pendragon bundle of holding (both until 11 July), the Cthulhu Breakfast Club, in Nomine the city book, Nephilim, GURPS Horsesclans Microscope, RuneQuest, GURPS Goblins, Lee Gold, En Garde, Slobbovia, the Dungeon Master computer game, Traveller, Universe, GURPS Banestorm, Honest Achmed's Used Cars and Certificates, the Kardashev scale, Farflung, recent Schlock Mercenary, The Munchkin's Guide to Power Gaming, and Dr Pinero's machine.

Music by Kevin MacLeod at incompetech.com.

(Roger would like to point out that since this session he's bought an anti-shock mount for the recorder – and a better dead cat. We did seem to get an awful lot of aircraft, though.)

(We do get free access to the Bundle of Holding contents, but this happens whether or not we plug them.)


  1. Posted by Tim Soholt at 06:51pm on 01 July 2017

    I think it's inaccurate to condemn Shadowrun's UK for being written by non-Brits. The first look at the UK for Shadowrun, at least, was written by Carl Sargent and Marc Gascoigne, both of whom were long-term UK residents if not natives. They both have writing credits at GW if Wikipedia is to be believed, and Sargent was at TSR UK, although I can't find anything he himself wrote.

  2. Posted by RogerBW at 10:35pm on 01 July 2017

    Fair enough - maybe it was terrible editing, or maybe I remembered a different book. I certainly recall it having a terribly Americanised view of Britain, where the Cyberpunk Rough Guide to the UK did a rather better job.

  3. Posted by Jon Hancock at 10:01am on 03 July 2017

    The tech level discussion reminded me of something Greg Porter once wrote, the idea that the Romans had the technical capabilities to make bicycles and sub-machine guns but never did (much to the chagrin of historical wargamers, I imagine). Tech levels inevitably struggle to simplify a way of distinguishing between the possible and the actual.

  4. Posted by RogerBW at 10:11am on 03 July 2017

    And the Great War-era laser (well, if you can make a neon tube…). I think there's at least a three-way split:

    • here's what we make for our own use
    • here's what we can work out how to make if given some information
    • here's what we can readily import but not make for ourselves

    and then replace "make" with "repair" for potentially three more distinct tech levels in a single culture.

  5. Posted by David cantrell at 09:20pm on 05 July 2017

    On the subject of twisting tech levels around I'm reminded of the story I once wrote about maxwells presentation of his paper announcing GR. it was easily possible. In it he speculated on whether Newton could have done it based on Tycho Brahe's observations of the orbit of mercury.

Comments on this post are now closed. If you have particular grounds for adding a late comment, comment on a more recent post quoting the URL of this one.

Archive
Tags 7th sea a taste for murder aces and eights achtung cthulhu alchemical baroque amazing engine amber apocalypse world arkham horror ars magica artesia ashen stars banestorm battlelords of the 23rd century battlelords of the twenty-third century battletech behind enemy lines blue planet brp buffy the vampire slayer cabal call of cthulhu castle falkenstein chill conan continuum cyberpunk dark conspiracy diaspora different worlds discworld doctor who dracula dossier dragonmeet dramasystem dread dreamhounds of paris dune dungeon world dungeons durance eclipse phase empire of the petal throne everway fading suns fallen london fantasy fate fear itself feng shui fiasco fief for players forgotten futures forsooth! freemarket fringeworthy fudge gamma world gangbusters gear krieg godlike grey ranks greyhawk gumshoe gurps gurps time travel harn harnmaster harp hero system heroquest hillfolk horror in a wicked age in nomine in spaaace infinite worlds jags wonderland lace & steel lady blackbird larps legend of the five rings lords of creation luftwaffe 1946 madness dossier mage the ascension masterbook merp microscope millennium's end mindjammer modern day monster hunters monster of the week montsegur 1244 necessary evil nexus nexus the infinite city night's black agents nobilis nova praxis numenera ogre over the edge paranoia pendragon pre-written adventures primetime adventures reign reign of steel rifts ringworld rocket age rolemaster runequest savage worlds science fiction shadowrun sorcerer space 1889 space master space opera story games sufficiently advanced superhero 2044 tales from the floating vagabond tales of the floating vagabond talislanta technomancer the arduin grimoire the esoterrorists the great dalmuti the laundry files the mountain witch the price of freedom the quiet year time travel timelords timemaster timeship timewatch torg trail of cthulhu transhuman space transhumanism traveller traveller 2300 twilight 2000 universe unknown armies vampire the masquerade victoriana viewscream warp weird war ii werewolf the apocalypse world war ii wraith the oblivion

Improvised Radio Theatre - With Dice! is a podcast by Roger Bell_West and Michael Cule, in which we pontificate on role-playing games.

Try the RSS feed!

You can also listen on iTunes.

Please email us your comments and suggestions, to "podcast" at the domain "tekeli.li", or comment on individual episodes.


Produced by aikakirja v0.1