Last Days of Atlantis: Character generation notes
- Points budget
- is 220, with up to 100 points of disadvantages
(though I'd recommend giving serious thought to stopping at 50). See
also the note below regarding languages.
- Influencing Success Rolls
- (described on page 347) is not
- Tech level
- is TL1^; count it as TL1+1 or TL2 for cross-TL
skills. Standard starting wealth for Atlanteans is $750; as usual, 80%
of this will be tied up in housing, transport, etc., though a single
weapon may be counted as ``wardrobe'' rather than ``adventuring gear''.
Note that the rest of the world is at straight TL1 (i.e. bronze age).
- is mostly TL1 bronze. Bronze ``TL2''-style weapons
(shortswords, long spears, etc.) may be bought for the listed cost in
spite of their tech level, but note the quality rules at 275.
Orichalcum-backed bronze weapons and armour count as iron; TL2 iron
weapons and perhaps more importantly armour are therefore available, at
twice the listed cost. Solid orichalcum might be even better, but would
be insanely expensive. Signature Gear (85) is available.
- can be found at the
a Greek name and sophisticating it is a good start, though for Amazon
names the Wikipedia
has a more comprehensive
list. Typically the form of a person's name is ``(name) of (place)'', or
sometimes ``(name) (epithet)''.
- available are Atlantean, Greek (native Atlantean gives
broken Greek, and vice versa), Khemite and Themiscyran. Other languages
for Obscure Foreign Types ad lib.
- is standard for Atlanteans but must be bought, as it's
certainly not standard in the rest of the world. (Or if you prefer, tell
GCA that you're building a 217-point character.)
- is available, though the more accurate Precognition is
not. Not all Oracles put on the level of show of a Pythian.
- Religious Rank
- coexists with Status and therefore costs 5 points
per level. There are five ranks in the Atlantean hierarchy; ranks 3-5
give a +1 bonus to status.
- in this game will typically be 2-3.
||The nine princes
||Senior members of the royal family
||Lesser cousins, the aristocracy
||Wealthy merchants, sea captains, soldiers risen through skill to
trusted posts, minor landowners
||The common people
||Slaves and gutter scum
- beyond those in the Basic Set are available:
- (5pt/level): Dancing, Erotic Art, Makeup, Sex Appeal,
- (5pt/level): Heraldry, Literature, Musical Influence,
Poetry, Public Speaking, Singing.
- (5pt/level): Autohypnosis, Exorcism, Meditation,
- (5pt/level): Cooking, Diagnosis, Gardening,
- (10pt/level): Boating, Crewman, Freight Handling,
Knot-Tying, Meteorology, Navigation, Shiphandling.
- Master Builder
- (5pt/level): Architecture, Carpentry, Engineer,
Forced Entry, Masonry.
- (10pt/level): Archaeology, Expert Skills, Geography,
Heraldry, Hidden Lore, History, Law, Literature, Occultism, Philosophy,
- Trained by a Master
- is available, as are Weapon Master and most
of the cinematic skills.
- is becoming more common. Other addictive drugs tend
not to be available.
- would once have been unthinkable, but is now all too
- Compulsive Carousing
- tends to go together with alcoholism, but
either could occur on its own.
- is a common quirk.
- Intolerance (non-Atlanteans)
- is not universal but still quite
- is on the increase, clearly a sign of the times.
- is also more frequent than it used to be - and not the
good sort of laziness that causes someone to find an easier way to get
the job done.
- is rare, since Atlantean horses are about the size of
- All warriors
- will know Shield, Shortsword, Spear, Thrown Weapon
(Spear) and Wrestling (Sport).
- Some warriors
- will also know Bow and/or Sling; ranged weapons are
acceptable, though relying exclusively on them would be considered
- Noble warriors
- will also know Teamster (Equines).
- Elephant Cavalry
- will know Riding (Elephant) and Animal Handling
(Elephant), Bow, or Spear plus Thrown Weapon (Spear).
- will know Knife, Lasso, Religious Ritual, Staff, Theology
and probably Animal Handling.
- will know Teamster (Equines), Running, Boxing Sport,
Wrestling Sport and Throwing. Some will also know Riding, though horse
races are a relatively minor part of the contests.
- Chariot Archery
- (Hard, default Bow-6, cannot exceed Bow skill
level) is the technique of firing a bow from a chariot or other wheeled
vehicle. Modifiers for firing while moving may not reduce the Bow skill
below the Chariot Archery level.
- Chariot Spear-Throwing
- (Hard, default Thrown Weapon (Spear)-6,
cannot exceed Thrown Weapon (Spear) skill level) is the technique of
throwing a spear from a chariot or other wheeled vehicle. Modifiers for
firing while moving may not reduce the Thrown Weapon (Spear) skill below
the Chariot Spear-Throwing level.
- Sharp Turn
- (Hard, default Teamster-1, cannot exceed Teamster
skill level) can be learned to offset the -1 penalty to Teamster skill
for performing a turn after two yards (or a
turn after one yard).
Last Days of Atlantis: Character generation notes
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