I've been a fan of your podcast since discovering it sometime last year and look forward to a new episode dropping the 1st of every month. I just finished listening to the latest episode, and felt motivated to write, as you brought up both the Great Pendragon Campaign and "actual-play" recordings. I just wanted to let you know that I've been recording my own group's run-through of the GPC and posting the results at the following link, if you're at all inclined to listen:
http://esoteric-rp.blogspot.com/
I've been listening to actual-plays for some years now, ever since discovering the Bradford Players' recordings on yog-sothoth.com. Like Roger said, A-Ps are a great sort of "GM school" where I get to hear and privately critique a wide variety of different play styles, group dynamics, GM techniques, and even get a "dry run" on adventures I might want to someday use, taking diligent mental notes on what and what not to do. I can only hope folks out there are getting similar use out of my own posts. :)
Keep up the good work--already looking forward to the next episode!
RogerBW
Submitted at 21:04:12 on 02 September 2014
Thanks for that -- I'll give it a listen. I suspect we may talk more about actual play recordings in the future.
Dave Chapman
Submitted at 14:07:53 on 03 September 2014
Many thanks for joining in on #RPGaDAY, it was great to hear your choices for the month!!
Owen Smith
Submitted at 20:41:52 on 08 September 2014
In the vein of rarest RPG you own and/or RPG you have the most difficulty getting people to play, my answer is Skyrealms of Jorune. I have a complete set of 3rd Edition and supplements, and I think a complete set of 2nd Edition boxed set, published supplements, and unpublished Gen Con only short runs. But then I was online friends with the 3rd Edition line editor for a few years, I wonder how Joe Coleman is now? (his diabetes was always a problem).
Game I most wished I own: Skyrealms of Jorune 1st Edition, and the only published supplement for it Maustin Caji. Then my Jorune collection would be complete. But these are as rare as the proverbial hen's teeth, and it's at least 10 years since I was seriously looking so it just isn't going to happen.
And if you want to run Blue Planet, I'm interested Roger. But don't use it's game system, please, I beseech you. I've played under 3rd Edition (I think) and the system was awful. GURPS Blue Planet (which I have) does a much better job.
RogerBW
Submitted at 20:46:48 on 08 September 2014
As I said in the show in a different context, I really need a good reason to run a game in its own system rather than converting it to GURPS. Pendragon gives me a good reason. So does Toon. But with nearly any setting that's trying to be vaguely realistic rather than follow a narrative convention, converting it means a little more work up front (especially if there's magic) in return for much easier running later.
But what I really want to do with Blue Planet is what I want to do with Ars Magica: play a game run by someone who knows it well and is really good at it, to get a feeling for what it's meant to be about, because I really didn't get any impression of that from reading the books. This is why I'm somewhat sympathetic to people who similarly don't get what Transhuman Space is meant to be about.