Except For The Actual Dying Bit
01 September 2021
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This month, Mike and Roger consider adventures written by other
people, and do RPG-a-Day faster than ever before.
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People's Bad Dreams, Gamified
01 April 2021
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This month, Roger and Mike celebrate episode 100.
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Ludo-Narrative Dissonance
01 July 2016 - 2 comments
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This month, Mike and Roger talk with
Nick Marsh , consider the ending of
Roger's Torg game (and what's likely to follow it), and anatomise
Michael's engagement with this year's Game Chef.
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Working Hard to Overthrow Reality
01 December 2015 - 2 comments
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This month, Roger and Mike discuss handout-driven campaigns like The
Armitage Files and The Dracula Dossier , consider British
role-playing conventions, and ask: how railroady is too railroady?
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The Snake May Disagree
01 February 2015 - 5 comments
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This month, Roger and Mike look at single-protagonist stories, end
campaigns, and pontificate on what should be in a new edition of an
old game.
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Just Look at All the Flashing Lights
01 November 2014 - 4 comments
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This month, Mike and Roger consider how much weirdness is too much,
discuss how to steal material, contemplate pre-written adventures and
look back on a gaming classic.
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Miraculous Geography
01 August 2014 - 9 comments
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This month, Roger and Mike consider maps and other visual aids to
gaming, contemplate the problems and opportunities afforded by foreign
languages, and venture with some trepidation into the politics of RPGs.
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All the Brass Bands in the World
01 May 2014
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This month, Mike and Roger discuss how to get started at worldbuilding, how you can persuade your players to co-create, Roger's Torg campaign, and how to be a good playtester.
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You Can Do Awesome Stuff Right Now
01 January 2014 - 1 comment
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This month, Roger and Mike consider Dragonmeet and games that aren't RPGs, look back at Tékumel, consider what's different about modern games, and contemplate seasonal adventures.
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Everybody Ignores Radiation Shielding
01 December 2013
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This month, Mike and Roger bring 2300AD out of the cupboard, take another look at Torg, and consider death and other things players don't like.
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A Chance to Die Well
01 October 2013
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This month, Mike and Roger look at Torg, consider campaigns we don't have time to run, and ask: "Is it fun?".
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Mostly by blowing them up
01 September 2013
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This month, Mike and Roger look at Feng Shui, metaplot and big changes to campaigns, and restarting an old campaign.
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