Improvised Radio Theatre - With Dice

Improvised Radio Theatre - With Dice! is a podcast by Roger Bell_West and Michael Cule, in which we pontificate on role-playing games.

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You can also listen on iTunes, Spotify or Google Podcasts.

Please email us your comments and suggestions, to "podcast" at the domain "tekeli.li", or comment on individual episodes. Most discussion is now happening on the forum.


Slug Stores 01 March 2024 - 1 comment

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This month, Mike and Roger consider how to do character sheets right, and ponder the future of generic systems.

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My Sex Life is Cosmically Important 01 February 2024

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This month, Roger and Mike can't get away from bashing dungeons, and consider the (sadly still-extant) adversarial relationship between players and game masters.

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James Wallis Burned My Boat 01 January 2024

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This month, Mike and Roger review a bumper set of Bundles of Holding, consider our gaming plans for 2024, and consider the deep history of RPGs.

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A Mad Career Towards Some Dreadful Ending 01 December 2023

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This month, Roger and Mike consider railroading, its inevitability, and how to build characters who are a good fit for the campaign.

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Quite Gnostic In Places 01 November 2023

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This month, Mike and Roger dissect Mongoose Traveller and a couple of campaigns Mike has run with it.

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Character Description Language 01 October 2023

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This month, Roger and Mike consider class-and-level and other ways of building and improving characters.

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As Long As They're Not Nibbling On Your Leg 01 September 2023

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This month, Mike and Roger indulge once more in RPG-a-Day all at once.

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Weakly Godlike 01 August 2023

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This month, Roger and Mike consider gods (what sorts are interesting?) and revolution (which side is more fun to play on and how can we tilt that balance?).

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Something John Dee Whipped Up 01 July 2023

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This month, Mike and Roger reveal that really the world was like this all along, and consider how the Planning Scene can be restrained (and when it should be).

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The Friends You Leave In Shallow Graves 01 June 2023

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This month, Roger and Mike consider making travel interesting, and ask whether RPGs need escapism.

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