Improvised Radio Theatre - With Dice

I Blamed It On a Dragon Of Their Acquaintance 01 October 2017 - 23 comments

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This month, Roger and Mike lack enthusiasm, contemplate great big detailed settings, and wonder how you lot got involved in role-playing games.

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Chunky Policeman Kibble 01 September 2017 - 9 comments

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This month, Mike and Roger contemplate types of government, and look at #RPGADay for 2017.

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It All Comes Down to Fire In the End 01 August 2017 - 6 comments

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This month, Roger and Mike give advice to the GM of a new time travel game, and consider the thousands of worlds of a Traveller-style setting: what makes them interesting? How can this work?

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Much More Likely To Survive the First Civil War 01 July 2017 - 5 comments

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This month, Mike and Roger contemplate long-term campaigns with gaps, travel in gaming time, and consider tech levels: threat or menace?

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You Can't Adjust For Player Competence 01 May 2017 - 13 comments

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This month, Mike and Roger criticise themselves regarding Pendragon, consider intuition, revisit game recordings, and plan for disaster.

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Let's Not Become Blasphemous This Early 01 April 2017 - 13 comments

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This month, Roger and Mike talk about the core concepts of magic, and distinguishing personality from backstory in character generation.

With spoilers for Dennis Wheatley's The Ka of Gifford Hillary and Larry Niven's The Magic Goes Away.

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A Complete Pain, Because They Have Principles 01 March 2017 - 6 comments

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This month, Mike and Roger talk about adding new players to a long-running group, spy stories (including a game Roger didn't know he wanted to play), and the golden age(s) of gaming.

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Watching Robert Go Geeble 01 February 2017 - 5 comments

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This month, Roger and Mike consider the games we always run, the laws of magic, and gaming within a chain of command.

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The Wish-Fulfilment Oyster 01 January 2017 - 16 comments

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This month, Mike and Roger talk about why superheroes are terrible, killing Hitler, utopias, and appropriate rewards and treasures.

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There Would Probably Be Some Aristocratic Totty Involved 01 December 2016 - 6 comments

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This month, Roger and Mike consider steampunk, the tendency to add magic to everything, and epic games.

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Because the Bookshop Owner is an Idiot 01 November 2016 - 5 comments

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This month, Mike and Roger outline a new magic system, consider Trail of Cthulhu as it's on sale at the Bundle of Holding this month, and contemplate the practical application of Microscope.

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You Are X That Do Y In a World In Which... 01 October 2016 - 11 comments

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This month, Roger and Mike consider Dungeon Fantasy Powered By GURPS, when campaigns go wrong, and GURPS Adaptations.

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A Cycle of Death, Depression and Gloom 01 September 2016 - 7 comments

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This month, Mike and Roger talk with Marcus Rowland, take a wildly accelerated pass through #RPGADay2016, and find that they're both starting to run The Great Pendragon Campaign.

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God Says No Backsies 01 August 2016 - 2 comments

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This month, Roger and Mike consider inappropriate laughter, player-driven world-changing, training, the tension of paradigms, and temptation. (Yes, it's longer than usual.)

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Ludo-Narrative Dissonance 01 July 2016 - 2 comments

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This month, Mike and Roger talk with Nick Marsh, consider the ending of Roger's Torg game (and what's likely to follow it), and anatomise Michael's engagement with this year's Game Chef.

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Carry On Up the UNIT HQ 01 June 2016 - 6 comments

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This month, Roger and Mike finish our talk with John Dallman and Dr Bob, promote a new game book, and talk about cliffhangers.

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There Ought To Be A Housekeeping Section 01 April 2016 - 8 comments

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This month, Roger and Mike consider After the End, problems peculiar to long-running campaigns, and the layout of role-playing rules.

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Random Political Shenanigans Generation Table 01 March 2016 - 3 comments

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This month, Mike and Roger look at politics, and particularly how to bring political elements into games.

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Groupies Wearing Corsets and Top Hats 01 January 2016 - 4 comments

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This month, Mike and Roger examine some real-life weirdness, interview Phil Masters, discuss the passage of game time, and consider the future of the future of role-playing games.

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The Rough Wheels of their Intellects 01 November 2015 - 7 comments

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This month, Mike and Roger talk about how to get started in Tékumel, the negotiations at the start of a campaign, an anniversary adventure, and the shaving of yaks.

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Find Our Werewolf, Please, and Try Not to Get Eaten By Him 01 October 2015 - 13 comments

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This month, Roger and Mike discuss RPG a Day 2015, and how to get started as a GM.

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A Step Over into the Anything Can Happen 01 September 2015 - 10 comments

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This month, Mike and Roger compare generic systems, get romantic, and touch on more real-life weirdness.

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Politically Subversive Occultism Disguised as Pornography 01 May 2015 - 8 comments

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This month, Mike and Roger look at Savage Worlds, the Amazing Engine, and GM-player miscommunications.

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Why Feudalism Is Not A Good Idea 01 April 2015

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This month, Roger and Mike look at the turbulent fourteenth century, and cross-universe games.

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Corrupt and Decadent Astrophysicists 01 March 2015 - 1 comment

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This month, Mike and Roger consider doom and gloom: backwards character progression, campaigns after the big hero or villain is gone, and game worlds in which things are slowly getting worse.

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The Snake May Disagree 01 February 2015 - 5 comments

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This month, Roger and Mike look at single-protagonist stories, end campaigns, and pontificate on what should be in a new edition of an old game.

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Plain Tales from Olympus Mons 01 January 2015 - 7 comments

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This month, Mike and Roger consider three games of pulp space, and look at surrealism in RPGs.

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The Guru Who Lives at the Pointy Big Mountain 01 December 2014 - 1 comment

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This month, Roger and Mike consider preparation for a seasonal one-shot, Dragonmeet and what we want for Christmas, and at least two sorts of handwavium.

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Just Look at All the Flashing Lights 01 November 2014 - 4 comments

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This month, Mike and Roger consider how much weirdness is too much, discuss how to steal material, contemplate pre-written adventures and look back on a gaming classic.

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Cthulhu Doesn't Want to be Stroked 01 October 2014 - 7 comments

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There's something off with the sound quality this time round, possibly interference on the recording. Sorry about that.

This month, Roger and Mike consider disease, recorded game sessions, running the same scenario with different systems, and how to worry experienced role-players.

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You have specialised tastes, sir! 01 September 2014 - 5 comments

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This month, Mike and Roger answer David F. Chapman's RPG a Day questions, and consider GMing advice.

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Miraculous Geography 01 August 2014 - 9 comments

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This month, Roger and Mike consider maps and other visual aids to gaming, contemplate the problems and opportunities afforded by foreign languages, and venture with some trepidation into the politics of RPGs.

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I Would Want to Hunt Out a Virgin 01 July 2014 - 7 comments

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This month, Mike and Roger hurl some games aside with great force, consider their local area as a role-playing setting, try to be consistent, and discuss a possible new way of introducing people to gaming.

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That "Oh, Wow" Moment 01 June 2014 - 3 comments

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This month, Roger and Mike discuss Paranoia and adversarial GMing, ask how little you can tell your players before a campaign starts, have a rant about story games with limited-use abilities, and praise thematic worldbuilding.

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All the Brass Bands in the World 01 May 2014

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This month, Mike and Roger discuss how to get started at worldbuilding, how you can persuade your players to co-create, Roger's Torg campaign, and how to be a good playtester.

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Still Plenty of Doom to Go Around 01 April 2014

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This month, Mike and Roger discuss types (and pathologies) of GM, apocalyptes, campaign design when uninspired, and adapting settings.

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Can't Go Wrong with a Mad Nun 01 March 2014

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This month, Roger and Mike talk about Rolemaster and Microscope, and are Never Unprepared.

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A lot less criminality in my family 01 February 2014 - 1 comment

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This month, Mike, Roger, and special guest John Dallman talk about gaming in the Second World War, and a little about military role-playing in general.

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You Can Do Awesome Stuff Right Now 01 January 2014 - 1 comment

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This month, Roger and Mike consider Dragonmeet and games that aren't RPGs, look back at Tékumel, consider what's different about modern games, and contemplate seasonal adventures.

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Everybody Ignores Radiation Shielding 01 December 2013

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This month, Mike and Roger bring 2300AD out of the cupboard, take another look at Torg, and consider death and other things players don't like.

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Competing Mostly Against Each Other 01 November 2013

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This month, Roger and Mike consider weather and other things too complicated for realistic simulation, and bring In Nomine out of the cupboard.

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A Chance to Die Well 01 October 2013

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This month, Mike and Roger look at Torg, consider campaigns we don't have time to run, and ask: "Is it fun?".

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Mostly by blowing them up 01 September 2013

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This month, Mike and Roger look at Feng Shui, metaplot and big changes to campaigns, and restarting an old campaign.

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As long as they don't have to be too French about it 01 August 2013

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This month, Roger and Mike (and bonus aeroplanes and police cars courtesy of a sweltering High Wycombe) revisit being a better player, build a modern British Empire, and bring out an old game from the cupboard.

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Bits of the Bard 01 July 2013

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This month, Mike and Roger look at story games, campaign design, and Shakespeare in gaming -- but not Cyberpunk (at least not this time). The first three and a half minutes have some untoward hum, for which we apologise.

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Giant Radioactive Scorpions 01 June 2013

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This month, Roger and Mike look at how to be a better player, classic campaigns like the Slave Lords and Masks of Nyarlathotep, games you can play at short notice, and a new feature: Counterfactuals to Order.

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Systems and Settings 01 May 2013

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This month, Mike and a newly-married Roger consider systems, settings, and how each gets adapted to the other.

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In Space 01 April 2013

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This month, Roger and Mike look at Space Opera, and interstellar science fiction gaming in general.

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Back to the Dungeon 01 March 2013

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This month, Roger and Mike go back to the roots of role-playing. We also have an interview with Michael Mornard, also known as Old Geezer, who brings us recollections of the early days of what would become Dungeons and Dragons.

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Modern Horror 01 February 2013

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This month, Mike and Roger contemplate horror in the modern world.

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The Singularity... and After 01 January 2013

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Welcome to our first show. Roger and Mike discuss the Singularity and how to game it,

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Archive
Tags 7th sea a taste for murder aces and eights achtung cthulhu alchemical baroque amazing engine amber apocalypse world arkham horror ars magica artesia ashen stars banestorm battlelords of the 23rd century battlelords of the twenty-third century battletech behind enemy lines blue planet brp buffy the vampire slayer cabal call of cthulhu castle falkenstein chill conan continuum cyberpunk dark conspiracy diaspora different worlds discworld doctor who dracula dossier dragonmeet dramasystem dread dreamhounds of paris dune dungeon world dungeons durance eclipse phase empire of the petal throne everway fading suns fallen london fantasy fate fear itself feng shui fiasco fief for players forgotten futures forsooth! freemarket fringeworthy fudge gamma world gangbusters gear krieg godlike grey ranks greyhawk gumshoe gurps gurps time travel harn harnmaster harp hero system heroquest hillfolk horror in a wicked age in nomine in spaaace infinite worlds jags wonderland lace & steel lady blackbird larps legend of the five rings lords of creation luftwaffe 1946 madness dossier mage the ascension masterbook merp microscope millennium's end mindjammer modern day monster hunters monster of the week montsegur 1244 necessary evil nexus nexus the infinite city night's black agents nobilis nova praxis numenera ogre over the edge paranoia pendragon pre-written adventures primetime adventures reign reign of steel rifts ringworld rocket age rolemaster runequest savage worlds science fiction shadowrun sorcerer space 1889 space master space opera story games sufficiently advanced superhero 2044 tales from the floating vagabond tales of the floating vagabond talislanta technomancer the arduin grimoire the esoterrorists the great dalmuti the laundry files the mountain witch the price of freedom the quiet year time travel timelords timemaster timeship timewatch torg trail of cthulhu transhuman space transhumanism traveller traveller 2300 twilight 2000 universe unknown armies vampire the masquerade victoriana viewscream warp weird war ii werewolf the apocalypse world war ii wraith the oblivion

Improvised Radio Theatre - With Dice! is a podcast by Roger Bell_West and Michael Cule, in which we pontificate on role-playing games.

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Please email us your comments and suggestions, to "podcast" at the domain "tekeli.li", or comment on individual episodes.


Produced by aikakirja v0.1